Guide directory
Planner
Planner anatomy
Pick the next useful question
Planner pages turn the player task into selectable prompt phases. Use them when the suspect gives a vague answer, changes time, denies access, or leaves one attempt before the final confession. The page keeps every prompt tied to a single job.
- Input
- Current answer
- Output
- Next prompt
- Use
- Limited tries
Question Planner
Choose a timeline, evidence, motive, tone recovery, or confession prompt based on the current answer, then adapt the wording to the exact case clue in front of you.
Example fields in use
- Phase
- Gather facts
- Signal
- Changed story
- Prompt
- Ask one thing
What this page covers
Ordered around the questions a player needs answered.
Phase selector
Help players decide what kind of question comes next.
Prompt examples
Provide flexible wording without claiming one exact script always works.
Failure recovery
Show how to recover from evasive or hostile responses.
01 entries
Related guide pages
Open a real article to see how the structure is used with full game context.