Question Planner
Quick answer
Use the planner to keep each prompt tied to one job: gather, test, press, or close.
Use the planner to keep each prompt tied to one job: gather, test, press, or close.
A planner helps because AI Interrogation punishes vague prompts. Before you type into the in-game terminal, decide what the next question must accomplish. The safest sequence is gather facts first, test contradictions second, press carefully third, and close with the strongest chain.
Use opener prompts for identity, timeline, place, object, and witness. Use test prompts when the suspect introduces a detail that can be checked against an earlier claim. Use press prompts only after you can name the exact mismatch.
Good notes are short: time, place, object, person, motive, and changed story. When two notes conflict, make the next question ask about that single conflict. If nothing conflicts yet, ask about an uncovered column instead of repeating the same angle.
For daily or custom cases, treat the first run as scouting. Record the premise, the evidence words the suspect reacts to, and which tone caused problems. On the second run, compress your opener phase and spend more tries on contradictions.
The planner is not an answer key. It is a route discipline tool for the official 10-try format confirmed on Roblox. It keeps you from burning late turns on broad questions that do not move the suspect closer to a confession.
Practical route
- Start with one neutral question that asks for a timeline, place, object, or witness.
- Turn every new concrete detail into a short note before asking the next question.
- Press only one contradiction at a time, using the suspect's own wording.
- Save the final tries for a direct confession ask that names the strongest evidence chain.
Mistakes to avoid
- Do not ask two unrelated questions in one terminal prompt.
- Do not insult the suspect when a factual contradiction would apply more pressure.
- Do not treat a daily or custom case as identical to a previous route.
- Do not waste the last two tries collecting background facts that do not lead to the action.
Related guides
Planner phases
Choose one phase before writing the next prompt. Use gather when you lack basic facts. Use verify when the suspect mentions a person, object, or time. Use pressure when two facts cannot both be true. Use recovery when tone caused shutdown or vague agreement. Use confession when only the strongest evidence matters.
Each phase should produce one sentence, not a paragraph. The cleaner the question, the easier it is to judge whether the answer helped.
Examples
Gather: ask where they were at the exact time. Verify: ask who can confirm that location. Pressure: compare the locked door with the claimed exit. Recovery: restate that you want the sequence, not an insult. Confession: name the evidence chain and ask what they did.
Source note
The planner is based on the official 10-try limit and current player demand for how-to-play, all-cases, and question strategy guidance.
Quick FAQ
Should I copy a video prompt exactly?
No. Use videos to understand the shape of a successful route, then adapt the wording to the current answer. AI Interrogation responses can vary, so exact copying can waste a try when the suspect reacts differently.
What should I do after a vague answer?
Ask for one concrete detail. Time, place, object, witness, and motive questions are easier to evaluate than broad accusations.
When should I stop gathering clues?
Stop when you have one contradiction strong enough to explain in a single sentence. The last attempts should press that contradiction and ask for the action behind it.